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Increase dmg in teamfights
Increase dmg in teamfights









increase dmg in teamfights

Pyro RES: Decreases the damage taken when hit with Pyro-based attacks.Pyro DMG Bonus: Increases damage dealt by Pyro-based attacks.Powerful Shield: Increases the amount of DMG a shield can take before it breaks.Reduce CD: Decreases the cooldown time of any Elemental Skill or Elemental Burst. Energy Recharge: The amount of energy you’ll restore when picking up an Elemental Orb or Particle.Incoming Healing Bonus: The amount of extra HP you’ll receive when healed by an attack, skill, or burst that restores HP.Healing Bonus: The amount of extra HP restored with an attack, skill, or burst that heals yourself or a party member.CRIT DMG: The amount of extra attack damage you’ll deal when landing a CRIT.CRIT Rate: The percent chance you have of dealing increased damage with an attack.

increase dmg in teamfights

Consumed when gliding, sprinting, swimming, or using Charged Attacks. Max Stamina: The maximum amount of Stamina you can hold at any one time.Elemental Mastery: Increases the damage of Elemental Reactions like Vaporize and Swirl and damage absorption bonus of shields caused by Crystallize on a percentage scale.DEF: Reduces damage taken before the attacker's stats are taken into account.ATK: The base amount of damage you’ll deal before the target's stats are taken into account.Max HP: The total amount of damage you can take before falling in battle.Advanced Stats like CRIT Rate and Energy Recharge, however, are the same regardless of character, requiring specific items or effects to increase. Base stats like ATK (Attack) are unique to each character, meaning no two characters with the same equipment will ever share the same stats. You'll also be able to view Advanced Stats and Elemental Type stats here, too.Īll stats play a role in overall damage calculation. To get a detailed breakdown of the bonuses applied to their Base Stats, tap into the Details menu below this section or hit the top face button of your controller. Whichever character is highlighted will have their current total base stats displayed on the right, made up of their base stats and any extra given by current equipment and and buffs or consumables still in effect. Lol.You can quickly view a character's stats by going into the Character screen. Note that if any of their attacks connect, I would have died in 1 hit. Since he was a bash type, I knew he didn't have flee so I went straight to FA instead of using sleep trap but I placed another ankle snare just in case. I cast FA on the WS and kill him, while LK2 gets caught in my defensive ankle snare.

increase dmg in teamfights

LK2 sees the immobile lk1 and starts bashing him, I start casting FA and get the kill.Ī third player, the WS, goes to the side to avoid my traps and attacks me, but luckily, I was able to dodge. I place a defensive ankle snare in his movement path towards me and place another ankle snare directly under the sleeping LK. LK 1 sees me and starts moving towards me and gets caught by a sleep trap. Sorry for the potato quality, but it was the best I could do to share it on discord. Here's one of my favorite moments as a sniper in CN PvP. If the stun connects, they're as good as dead because stunned targets have 0 flee. If you catch anyone in a sleep trap, combo it with an ankle snare to keep them in place. Disables are king in PvP and snipers have 3 (or 4 If you count freezimg trap but its not reliable). Only people using nightmare card or giearth card are immune However, that's the time you should start practicing using Sandman trap and ankle snare. Hey, yeah I know that frustration, and it feels like the game is just balanced horribly.











Increase dmg in teamfights